Go on a mazy.

Five football questions. The rarer your answer, the further you run. Then one shot at goal.

Match day

Next match day in --:--:--

  1. 1Name anything right
  2. 2Rare answers run further
  3. 3Get close, then shoot
How it works
1

Every question has a closed list of right answers. Each answer gets a rarity from 0 to 100: how many of everyone’s answers were more common than yours.

2

Rare answers run further and cut inside. Obvious ones run less and drift wide.

3

Wrong answer? Win it back: one more go, worth 75% of the run. Wrong twice or too slow and you lose the ball, but you keep your ground.

4

Question six is the shot. Distance and angle both count. A Nutmeg scores from anywhere.

Square ballrarity 0 to 3914 to 17mdrifts wide
Line-breaker40 to 6917 to 21mdrifts a bit
Through ball70 to 8721 to 24mstraight
Mazy run88 to 9524 to 26mcuts inside
Nutmeg96+26 to 28mgoes central
What you need to score
Inside 11m, centralTap-inany correct answer
18 to 22m, centralEdge of the boxrarity 27 to 43+
Same spot, 15m wideWide of the boxrarity 52 to 59+
30 to 50m outLong rangerarity 64 to 87+
AnywhereNutmegrarity 96+ always scores

How to play

You start on your own goal line, 105 metres from the opponent’s goal.

Five runs. Each question has a closed, dated list of correct answers. Type any one. Your answer gets a rarity from 0 to 100: the share of everyone’s answers that were more common than yours. Rarity decides how far you run, from 14m for the answer everybody gives to 28m for one nobody does.

Width. Obvious answers drift you towards the touchline. Rare ones cut you back inside, and a Nutmeg (96+) takes you straight down the middle.

Mistakes. A wrong answer is a tackle, and you get one go to win it back on the same clock: get it right and you run 75% as far. Wrong twice, or out of the 25 seconds, and you lose the ball but keep your ground. If we do not recognise what you typed, you can try again while the clock runs.

One shot. Question six is your finish. The closer and more central you are, the lower the rarity you need: close in, any correct answer scores; from deep or a tight angle you need something few people think of. Miss by up to 5 and it hits the post. A Nutmeg scores from anywhere.

xG. The pitch shows your expected goals: out of every 100 players shooting from where you are on today’s shot question, roughly how many score. It goes up as you get closer.

Score. Metres gained, plus 50 for a goal and a bonus of half the rarity you needed, so harder finishes are worth more.

VAR. Scores during the day are provisional. When the match day ends, every run is re-scored against the full day’s answers and that is the final result. Rankings appear once 50 players have finished.

One run a day counts. Your first run each day is the one on the board and in the crowd numbers. A busy shared connection (an office, a pub wifi) counts up to 12 players; beyond that, extra runs are practice.

Rarity comes from real answers. At the start of each day, before many people have played, it leans on our estimates, and you will see “estimate” next to the figure.